PROTOTYPES + CASE STUDIES
Sustanis Hi- Fi PrototypeOBJECTIVE
To develop a map application to help users foster sustainable behaviors and knowledge, by helping locate recycling locations and educating users on sustainable practices. mETHODS
RESULTS & DELIVERABLES
A lo-fi and hi-fi prototype as well as a brief write up explaining design/research process process. MORE
We also utilized a gamification element to drive engagement from users and increase behavioral influence. Does the gamification of green issues interest you? Click here |
OBJECTIVE
I was prompted to engage in the double diamond design process; to find a problem then come up with a solution. During the 2020 lockdown I noticed concerns of students and teachers feeling a disconnect due to classes no longer being in person. I wanted to find an engaging solution that would address both user types. Thus, Actualii was created. mETHODS
RESULTS & DELIVERABLES
A lo-fi and hi-fi prototype as well as a brief write up explaining design process and user interview insights. MORE
Are you interested in my design process? Click here |
Digital Legacy Usability ReportOBJECTIVE
Research question: "What happens to users' digital artifacts after they pass away?" Our objective was to gather user input on how they'd like their artifacts to be handled and what would be the best software based solution. mETHODS
RESULTS & DELIVERABLES
A lo-fi and hi-fi prototype as well as a brief write up explaining design process and user interview insights. MORE
We had to balance talking about very sensitive topics and gathering important insights. Does the research process interest you? Click one of these!👇🏾 |
OBJECTIVE
To redesigned a current website to give it a more modern look and streamline user processes. I removed unnecessary and redundant content and stuck to a singular color scheme. mETHODS
RESULTS & DELIVERABLES
A lo-fi and hi-fi prototype as well as a brief write up explaining design process and user interview insights. MORE
I wanted to keep the company's authenticity while helping them better support users fulfilling tasks. Does modernizing old designs interest you? Click here OBJECTIVE
We were given the opportunity by the World Wildlife Foundation(WWF) to create an interactive game. The goal of the game would be to bring awareness to ocean pollution and it's effects on marine life. Together we created "Coast Ghosts," a browser based game developed to inform audiences of the dangers of ghost gear. mETHODS
RESULTS & DELIVERABLES
A hi-fi prototype as well as a brief write up explaining design process. MORE
Together we created "Coast Ghosts," a browser based game developed to inform audiences of the dangers of ghost gear. Are you interested in green or educational game design? Click here |
Validity of Information on Social MediaOBJECTIVE
To assist a social media company with identifying ways to better provide relevant information for their users during big world events. mETHODS
90 minute interviews were conducted where feedback was gathered on what currently worked and what improvements needed to be made. Users were also presented with the option to provide suggestions for dream features that didn’t exist but would be desirable.
RESULTS & DELIVERABLES
From data we created a full report that outlined pain points, constructive user feedback, potential improvements, as well as, technical approaches that could best improve their product. MORE
Click here to learn more about my process and what we learned |